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Ghost настройка помогу чем могу - Форум

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Ghost настройка помогу чем могу
Scorpio_w3gДата: Суббота, 10.07.2010, 12:34 | Сообщение # 1
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Clan W3G Forever!!!
 
Space_RangerДата: Суббота, 10.07.2010, 18:46 | Сообщение # 2
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Удалил файл default.cfg появился ghost.cfg там написал конфиг. Вот он:

#####################
# BOT CONFIGURATION #
#####################

### the log file

bot_log = ghost.log

### the log method
### set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
### set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
### note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running

bot_logmethod = 1

### the language file

bot_language = russian.cfg

### the path to your local Warcraft III directory
### this path must contain war3.exe, storm.dll, and game.dll
### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = D:\Program Files\Warcraft III

### whether to act as Warcraft III: The Frozen Throne or not
### set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
### set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)

bot_tft = 1

### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
### if you don't know what this is just leave it blank

bot_bindaddress =

### the port GHost++ will host games on (this must be different from your admingame_port)

bot_hostport = 6112

### whether to allow GProxy++ reliable reconnects or not
### you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
### a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit

bot_reconnect = 0

### the port GHost++ will listen for GProxy++ reliable reconnects on

bot_reconnectport = 6114

### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
### if you set this to 0 or 1 GHost++ will wait for up to 1 minute
### if you set this to 10 or more GHost++ will only wait for up to 10 minutes
### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value

bot_reconnectwaittime = 3

### maximum number of games to host at once

bot_maxgames = 5

### command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

### the path to the directory where you keep your map config files
### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs

### the path to the directory where you keep your savegame files

bot_savegamepath = savegames

### the path to the directory where you keep your map files
### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = maps

### whether to save replays or not

bot_savereplays = 0

### the path to the directory where you want GHost++ to save replays

bot_replaypath = replays

### the Warcraft 3 version to save replays as

replay_war3version = 24

### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
### patch 1.23: war3version 23, buildnumber 6058
### patch 1.24: war3version 24, buildnumber 6059
### patch 1.24b: war3version 24, buildnumber 6059

replay_buildnumber = 6059

### the bot's virtual host name as it appears in the game lobby
### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

bot_virtualhostname = |cFF4080C0GHost

### whether to hide each player's IP address from other players or not

bot_hideipaddresses = 0

### whether to check for multiple IP address usage or not

bot_checkmultipleipusage = 1

### whether to do automatic spoof checks or not
### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
### set to 0 to disable automatic spoof checks
### set to 1 to enable automatic spoof checks on all players
### set to 2 to enable automatic spoof checks on potential admins only

bot_spoofchecks = 2

### whether to require spoof checks or not
### this controls whether the bot will require players to spoof check before starting the game
### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

bot_requirespoofchecks = 0

### whether to consider admins and root admins as reserved players or not
### reserved players are allowed to join full games because another player will be kicked to allow them to join

bot_reserveadmins = 1

### whether to display game refresh messages by default
### this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

### whether to automatically lock games when the owner joins

bot_autolock = 0

### whether to automatically save games when a player disconnects
### this can always be changed for a particular game with the !autosave command

bot_autosave = 0

### whether to allow map downloads or not
### set to 0 to disable map downloads
### set to 1 to enable map downloads
### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

### whether to ping players during map downloads or not
### GHost++ will always stop pinging any players who are downloading the map
### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

### the maximum number of players allowed to download the map at the same time

bot_maxdownloaders = 3

### the maximum combined download speed of all players downloading the map (in KB/sec)

bot_maxdownloadspeed = 100

### use LC style pings (divide actual pings by two)

bot_lcpings = 1

### auto kick players with ping higher than this

bot_autokickping = 400

### the ban method
### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

bot_banmethod = 1

### the IP blacklist file

bot_ipblacklistfile = ipblacklist.txt

### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

bot_lobbytimelimit = 10

### the game latency
### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)

bot_latency = 100

### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 50

### whether votekicks are allowed or not

bot_votekickallowed = 1

### the percentage of players required to vote yes for a votekick to pass
### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this means it will round UP the number of votes required
### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

### the default map config (the ".cfg" will be added automatically if you leave it out)

bot_defaultmap = Dota Allstars v6.67c

### the MOTD file
### the first 8 lines of this file will be displayed when a player joins the game
### if this file doesn't exist a default MOTD will be used

bot_motdfile = motd.txt

### the gameloaded file
### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

bot_gameloadedfile = gameloaded.txt

### the gameover file
### the first 8 lines of this file will be displayed when the game is over
### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

bot_gameoverfile = gameover.txt

### whether to send "local admin messages" or not
### these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
### the local admin is the game owner if they are playing from a LAN or the same computer as the bot
### this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
### you can enable or disable this for a particular game with the !messages command

bot_localadminmessages = 1

### the "TCP no delay" flag
### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
### however, it may reduce game latencies in some cases

tcp_nodelay = 0

### the matchmaking method
### this controls how the bot matches players when they join the game when using !autohostmm
### set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
### set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
### set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)

bot_matchmakingmethod = 1

############################
# ADMIN GAME CONFIGURATION #
############################

### whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6113

### the admin game password

admingame_password =

### the default map config to use in the admin game
### if this value is blank the bot will use a hardcoded map instead
### it's recommended that you use the hardcoded map instead of specifying a different one
### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
### the ".cfg" will be added automatically if you leave it out

admingame_map =

#####################
# LAN CONFIGURATION #
#####################

### the Warcraft 3 version to use when broadcasting LAN games

lan_war3version = 24

### the UDP broadcast target
### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
### sometimes your operating system will choose the wrong interface when more than one exists
### therefore you can use this value to force the bot to use a specific interface
### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet

udp_broadcasttarget =

### the UDP "don't route" flag

udp_dontroute = 0

##########################
# AUTOHOST CONFIGURATION #
##########################

### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
### you can activate the autohost feature without changing anything here by using the !autohost command

autohost_maxgames = 0
autohost_startplayers = 0
autohost_gamename =
autohost_owner =

##########################
# DATABASE CONFIGURATION #
##########################

### database type
### use "sqlite3" for a local SQLite database
### use "mysql" for any MySQL database

db_type = sqlite3

### sqlite3 database configuration
### this is only used if your database type is SQLite

db_sqlite3_file = ghost.dbs

### mysql database configuration
### this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

### the bot ID is included each time the bot adds data to the MySQL database
### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database

db_mysql_botid = 1

############################
# BATTLE.NET CONFIGURATION #
############################

### which battle.net server to connect to
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### note that each banned player is tied to the realm it was created on and the realm is case sensitive
### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = playground.ru

### the server alias
### this name will be used to identify the battle.net server in the GHost++ console
### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address

bnet_serveralias = USEast

### your Warcraft III: Reign of Chaos CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

### your Warcraft III: The Frozen Throne CD key
### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

### the locale specifies the area of the world you are from
### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
### it's important to set this to the correct value to increase the effectiveness of the game refresher
### if you are using Windows you can set this to "system" to use the locale of your system
### otherwise you can use the list at the following URL to get the correct value for your area:
### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
### put the "decimal value" here, e.g. 1033 is the default for "English - United States"
### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead

bnet_locale = system

### your battle.net username
### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot

bnet_username = Xoroshiy_Bot

### your battle.net password

bnet_password =

### the first channel to join upon entering battle.net

bnet_firstchannel = pd

### the root admins on this battle.net server only
### seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121

bnet_rootadmin = Lpp_Antares

### command trigger for this battle.net server only

bnet_commandtrigger = !

### whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

### whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
### if you are having trouble with spammers causing your bot to flood the server you should disable this

bnet_publiccommands = 1

### BNLS server information for Warden handling (see readme.txt for more information)
### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

bnet_bnlsserver = localhost
bnet_bnlsport = 9367
bnet_bnlswardencookie = 1

### you will need to edit this section of the config file if you're connecting to a PVPGN server
### your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 24
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =
bnet_custom_pvpgnrealmname = PvPGN Realm

###
### example configuration for connecting to a second official battle.net server
###

# bnet2_server = uswest.battle.net
# bnet2_serveralias = USWest
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_locale = system
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1
# bnet2_publiccommands = 1
# bnet2_bnlsserver = localhost
# bnet2_bnlsport = 9367
# bnet2_bnlswardencookie = 2

###
### example configuration for connecting to a third PVPGN battle.net server
###

# bnet3_server = playground.ru
# bnet3_serveralias = EuroBattle
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_locale = system
# bnet3_username = Xoroshiy_Bot
# bnet3_password =
# bnet3_firstchannel = pd
# bnet3_rootadmin = Lpp_Antares
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_publiccommands = 1
# bnet3_custom_war3version = 24
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
# bnet3_custom_pvpgnrealmname = PvPGN Realm

В файле картинка, что он мне пишет

Прикрепления: 5988686.jpg (72.1 Kb)


Сообщение отредактировал Space_Ranger - Суббота, 10.07.2010, 18:47
 
Scorpio_w3gДата: Суббота, 10.07.2010, 19:30 | Сообщение # 3
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Смотри
Прикрепления: ghost.cfg (23.5 Kb)


Clan W3G Forever!!!
 
Space_RangerДата: Суббота, 10.07.2010, 20:46 | Сообщение # 4
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Ы Прогресс. Но чегото еще не хватает
Прикрепления: 2726089.jpg (75.5 Kb)
 
Scorpio_w3gДата: Суббота, 10.07.2010, 22:26 | Сообщение # 5
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Так кинь мне свой конфиг сюда

Clan W3G Forever!!!
 
Space_RangerДата: Воскресенье, 11.07.2010, 08:01 | Сообщение # 6
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[GHOST]
###########################################################
# PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
###########################################################
### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
bot_twolinesbanannouncement = 1

### custom text to add to version.
bot_customversiontext =

### auto ban people who leave during the countdown
bot_autobancountdown = 0

### auto ban people who leave during the game load
bot_autobangameloading = 0

bot_autohostdeniedcountries =

bot_autohostallowedcountries =

### UDP port on which the bot communicates with GHost One GUI, 5868 default
udp_guiport = 5868

bnet_bnlswardencookie =

# LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
#bot_language
#bot_mapcfgpath
#bot_savegamepath
#bot_refreshmessages
#bot_autolock
#bot_autosave
#bot_allowdownloads
#bot_pingdu ringdownloads
#bot_lcpings
#bot_latency
#bot_synclimit
#bot_votekickallowed
#bot_votekickpercentage
#udp_cmdbindip
#udp_cmdspooftarge t
#admingame_password
#db_sqlite3_file
#bnet_holdfriends
#bnet_holdclan

########################
# Actual Config Below #
########################

### if = 0, will not broadcast the game in LAN (only bnet)
bot_broadcastlan = 1

### show .note of anyone who enters the lobby
bot_shownotesonjoin = 0

### only owners can swap other admins
bot_onlyownerscanswapadmins = 1

### !statsdota will be disabled if set to 1 (!sd will still work)
bot_nostatsdota = 0

### !top/!rank will be disabled if set to 1
bot_norank = 0

### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
bot_ipusers =

### lan players will be rootadmins
bot_lanrootadmins = 0

### if set to 1, blue player is considered the owner
bot_blueisowner = 0

### if enabled, any user can !pub/!map/!unhost
bot_userscanhost = 0

### if enabled, any safelisted player can !pub/!map/!unhost
bot_safecanhost = 0

### if enabled, will greet every player who joins the channel with channelwelcome.txt
bot_channeljoinmessage = 0

### specify which players won't be greeted when joining the channel.
bot_channeljoinexceptions =

### will allow admins and safelisted players to download even if downloads are disabled
bot_adminsandsafecandownload = 1

### will replace every !ban/!bl with !warn/!wl
bot_replacebanwithwarn = 0

# In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
lan_showrealslotcount = 0

### all the bots messages will only be seen by admins (bot will be practicly hidden)
bot_detourallmessagestoadmins = 0

### 0 - ghost countdown, 1 - warcraft countdown
bot_normalcountdown = 0

# when you !unban player, the bot also issues an /unban player
bot_unbanremoveschannelban = 0

# Time limit for hosting a game
bot_lobbytimelimit = 10

### enable dynamic latency, lowers or even increases latency as needed
bot_usedynamiclatency = 1

### how many milliseconds to add to the normal latency if the players lag
bot_dynamiclatencymaxtoadd = 30

### milliseconds to add to highest ping as base dynamic latency
bot_dynamiclatencyaddedtoping = 25

### dynamic latency will be increased when a lobby is active
bot_dynamiclatencyincreasewhenlobby = 1

### dynamic latency will try not to go over 2.2x highest ping, recommended
bot_dynamiclatency2.2xhighestpingmax = 1

### all messages will be answered with a whisper
bot_whisperallmessages = 0

### if 1 - no admin can start the game if the owner is in the lobby
bot_onlyownerscanstart = 1

### allow only players with score>=x to join the lobby
bot_allowedscores = 0

### in autohosted games, allow only players with score>=x to join the lobby
bot_autohostallowedscores = 0

### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
bot_allownullscoredplayers = 1

### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
bot_newTimerResolution = 0

### 0 - old timer on windows (gettickcount), 1 - new timer
bot_newTimer = 0

### 0 - old latency system, 1 - as close to the set latency as possible
bot_newLatency = 0

### set to 1 if you want admins to be autoplaced higher only in dota games
bot_placeadminshigheronlyindota = 0

### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
bot_forceautohclindota = 1

### set !autostart 10 automatically in dota games
bot_autostartdotagames = 0

### safelisted players are immune to ban/warn
bot_safelistedbanimmunity = 1

### send admin messages or not (if using the admin game)
bot_adminmessages = 0

### send local admin messages or not (if using the admin game)
bot_localadminmessages = 0

### fake pings for the following players, space separated: ex = nick1 nick2
bot_fakepings =

### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
bot_endreq2ndteamaccept = 0

### normal bans will expire in x days - set to 0 to be permanent
bot_bantime = 500

### normal banlast/bl will expire in x days - set to 0 to be permanent
bot_banlasttime = 180

### tbanlast/tbl will expire in x days - set to 0 to be permanent
bot_tbanlasttime = 30

### how many warns are needed to auto-ban the player. Default: 3.
bot_banthewarnedplayerquota = 3

### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
bot_bantimeofwarnedplayer = 14

### how many days will each warn last. 0 - permanent warn. Default: 14.
bot_warntimeofwarnedplayer = 14

### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
bot_gamenumtoforgetawarn = 7

### if 0, autowarning is off. Default: 0.
bot_autowarnearlyleavers = 0

### Prints the gameloaded.txt message after X seconds. Default: 10.
bot_gameloadedprintout = 10

### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_ipbanning = 2

### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_banning = 1

# Drop the user if he/she desyncs or not?
bot_dropifdesync = 1

# the log file
bot_log =

# Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
bot_channeljoingreets = 1
# Admins will be able to delete only bans they've made
bot_adminslimitedunban = 0

# Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
bot_lobbyannounceunoccupied = 1

# Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
bot_autohclfromgamename = 1

# whether players who use censored words are auto muted for x seconds
bot_censormute = 0
# also auto mute admins
bot_censormuteadmins = 0
# mute for x seconds, the first time a player curses
bot_censormutefirstseconds = 60
# mute for x seconds, the second time a player curses
bot_censormutesecondseconds = 180
# mute for x seconds, if a player has cursed for 3 or more times
bot_censormuteexcessiveseconds = 360

lan_war3version = 24

# Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
tcp_nodelay = 1

# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
wtv_path = C:\Program Files\WaaaghTV Recorder\
# Use WC3TVRecorder, 1 to enable
wtv_enabled = 0
# WaaaghTV Observer Name
wtv_playername = Waaagh!TV

# for ex: RO, only these countries will be allowed to join a game
bot_allowedcountries =
# for ex: BR, these countries will not be allowed to join a game
bot_deniedcountries =

# milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bot_bnetpacketdelaymediumpvpgn = 2000
# milliseconds to wait before sending big sized packets to bnet when using PVPGN
bot_bnetpacketdelaybigpvpgn = 2500
# milliseconds to wait before sending medium sized packets to bnet (official)
bot_bnetpacketdelaymedium = 3200
# milliseconds to wait before sending big sized packets to bnet (official)
bot_bnetpacketdelaybig = 4000

# Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
# towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
# creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
# default formula:
# (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
# alternative formula:
# (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))

bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

# Only players having played this many number of games will be ranked
bot_scoremingames = 5

# default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
bot_owneraccess = 3965

# default access for admins
bot_adminaccess = 1903

# gamestate for inhouse games
bot_gamestateinhouse = 999

# will only auto ban if team diff <= with the setting
bot_autobanteamdiffmax = 0

# Only ban players who leave prior to x minutes of game end time.
bot_autobangameendmins = 3

bot_autobantimer = 0
bot_autobanall = 0
bot_autobanfirstxleavers = 0

# the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
bot_autorehostdelay = 20

# the bot will auto rehost the game as gamename + 1 if game name is taken
bot_rehostifnametaken = 1

# if host counter goes over this number it will reset to 1, set to 0 to disable the feature
bot_maxhostcounter = 30

# these words will be edited/censored in game.
bot_censorwords = fuck idiot retarded dick cunt pussy asshole suck shit penis vagina

# load in game feature will be enabled for every map (if set to 1)
bot_forceloadingame = 1

# After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
bot_updatedotaeloaftergame = 0

# After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
bot_updatedotascoreaftergame = 0

# set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

# set to 1 if you are using warcraft 3 patch 1.21
bot_patch21 = 0

# show .sd of anyone who enters the lobby (and has played games with the bot before)
bot_showscoresonjoin = 0

# setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
bot_autohostmaximumgames = 0
bot_autohostautostartplayers = 10
bot_autohostallowstart = 0
bot_autohostlocal = 0
bot_autohostowner = one
bot_autohostmapcfg = map.cfg
bot_autohostgamename =

# If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
# 0 = off 1 = on
bot_autoban = 0

# set to 1 if you want LAN players to be considered admins
bot_lanadmins = 1

# set to 1 if you want local players (GArena) to be considered admins
bot_localadmins = 0

# the language file

bot_language = language.cfg

# the path to your local Warcraft III directory
# this path must contain war3.exe, storm.dll, and game.dll
# this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
# if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
# common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = D:\Program Files\Warcraft III\

# the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6113

# maximum number of games to host at once

bot_maxgames = 1

# command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

# the path to the directory where you keep your map config files (must end in your system's path seperator)
# this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
# common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

# the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

# the path to the directory where you keep your map files (must end in your system's path seperator)
# GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
# GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = D:\Warcraft III 1.24\Maps\Download\

# whether to save replays or not

bot_savereplays = 1

# the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath =

### the Warcraft 3 version to save replays as

replay_war3version = 24

### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
### patch 1.23: war3version 23, buildnumber 6058
### patch 1.24: war3version 24, buildnumber 6059
### patch 1.24b: war3version 24, buildnumber 6059

replay_buildnumber = 6059

### whether to do automatic spoof checks or not
### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
### set to 0 to disable automatic spoof checks
### set to 1 to enable automatic spoof checks on all players
### set to 2 to enable automatic spoof checks on potential admins only

bot_spoofchecks = 2

### whether to require spoof checks or not
### this controls whether the bot will require players to spoof check before starting the game
### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

bot_requirespoofchecks = 0

# whether to display game refresh messages by default
# this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

# whether to automatically lock games when the owner joins

bot_autolock = 0

# whether to automatically save games when a player disconnects
# this can always be changed for a particular game with the !autosave command

bot_autosave = 0

# whether to allow map downloads or not
# set to 0 to disable map downloads
# set to 1 to enable map downloads
# set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

# whether to ping players during map downloads or not
# GHost++ will always stop pinging any players who are downloading the map
# this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

# kicked banned people when they enter the channel
bot_kickbannedfromchannel = 0

# Ban banned people when they enter the channel
bot_banbannedfromchannel = 0

# use LC style pings (divide actual pings by two)

bot_lcpings = 1

# auto kick players with ping higher than this

bot_autokickping = 1130

# the game latency
# this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 110

# the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
# before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
# this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 90

# whether votekicks are allowed or not

bot_votekickallowed = 1

# the percentage of players required to vote yes for a votekick to pass
# the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
# the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
# this means it will round UP the number of votes required
# if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
# if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
# if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
# if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
# if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

# Just before a game is hosted the creator is added to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0

# lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1

# display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1

# interval in seconds between download info message
bot_showdownloadsinfotime = 5

# maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
bot_maxdownloaders = 2

# set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 1024

# set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 512

# initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
bot_gameoverbasefallen = 20

# initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 0

# initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0

# initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0

# redirect console output to udp
bot_udpconsole = 1

# whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1

# non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1

# root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 0

# admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 0

# banned players will be notified with a whisper.
bot_notifybannedplayers = 1

# ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1

# specify your external ip here if you don't want ghost to auto find it.
bot_externalip =

# use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0

# bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins =

# bot's UDP password
bot_udppassword =

# show autokick denied country or banned player messages
bot_verbose = 1

# bot's virtual host name
bot_virtualhostname = |cFFFF0000Host

# ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30

# Time limit for hosting a game where no admins enter it
bot_lobbytimelimit = 10

# udp ip
udp_cmdbindip = 0.0.0.0

# udp port
udp_cmdport = 6969

# udp spoof target
udp_cmdspooftarget =

############################
# ADMIN GAME CONFIGURATION #
############################

# whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

# the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6114

# the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

# database type
# use "sqlite3" for a local SQLite database
# use "mysql" for any MySQL database

db_type = sqlite3

# sqlite3 database file

db_sqlite3_file = ghost.dbs

# this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

# which battle.net server to connect to
# 1.) useast.battle.net
# 2.) uswest.battle.net
# 3.) asia.battle.net
# 4.) europe.battle.net
# note that each banned player is tied to the realm it was created on and the realm is case sensitive
# so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = playground.ru

# your Warcraft III: Reign of Chaos CD key

bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

# your Warcraft III: The Frozen Throne CD key

bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

# your battle.net username

bnet_username = Xoroshiy_Bot

# your battle.net password

bnet_password =

# the first channel to join upon entering battle.net

bnet_firstchannel = pd

# the root admin on this battle.net server only

bnet_rootadmin = Lpp_Antares_

# command trigger for this battle.net server only

bnet_commandtrigger = !

# whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

# whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

# you will need to edit this section of the config file if you're connecting to a PVPGN server
# your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 24
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype = pvpgn

###
# BNLS Settings
###
bnet_bnlsserver = 80.86.83.93
bnet_bnlsport = 9367

###
# example configuration for connecting to a official battle.net server (second server)
###

# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1

###
# example configuration for connecting to a PVPGN battle.net (third server)
###

# bnet3_server = playground.ru
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username = Xoroshiy_Bot
# bnet3_password =
# bnet3_firstchannel = pd
# bnet3_rootadmin = Lpp_Antares_
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 24
# bnet3_custom_exeversion =
# bnet3_custom_exeversionhash =
# bnet3_custom_passwordhashtype = pvpgn

Прикрепления: 0840695.jpg (85.5 Kb)
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 11:43 | Сообщение # 7
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bot_war3path = D:\Program Files\Warcraft III\
bot_mappath = D:\Warcraft III 1.24\Maps\Download\

ЧТо это такое где у тебя лежат варка?
Должно быть примерно так
D:\Warcraft III 1.24\
D:\Warcraft III 1.24\Maps\Download\

Исправь!!!


Clan W3G Forever!!!
 
Space_RangerДата: Воскресенье, 11.07.2010, 14:52 | Сообщение # 8
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Исправил, но ничего не изменилось. Я хз мб тут чтото с айпи или с портом связано
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 14:59 | Сообщение # 9
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а у тебя что там с айпи?

Clan W3G Forever!!!
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 15:04 | Сообщение # 10
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динамичный статичный?

Clan W3G Forever!!!
 
Space_RangerДата: Воскресенье, 11.07.2010, 15:08 | Сообщение # 11
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Хз. У меня не модем, кабель идет в антену а оттуда судя по всему в спутник
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 16:20 | Сообщение # 12
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Ой бля !!! Надо порты открывать и тд. Поищи в инете!!))

Clan W3G Forever!!!
 
Space_RangerДата: Воскресенье, 11.07.2010, 17:06 | Сообщение # 13
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У меня динамический
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 17:17 | Сообщение # 14
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http://www.playground.ru/redirec....lang=en

http://www.playground.ru/redirec....tup.exe


Clan W3G Forever!!!
 
Scorpio_w3gДата: Воскресенье, 11.07.2010, 17:18 | Сообщение # 15
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а чтобы было тебе совсем понятно вот перевод ghost.cfg
#####################
# Конфигурация #
#####################

### Лог фаил

bot_log = ghost.log

### Файл языковых настроек

bot_language = language.cfg

### путь к установленному Warcraft III
### папка должна содеражать war3.exe, storm.dll, и game.dll
### окончание пути должно заканчиваться знаком разделителя ( "\" в Windows или "/" в Linux)
### если папка содержит War3Patch.mpq бот попытается извлечь "Scripts\common.j" и "Scripts\blizzard.j" перед запуском и скопирует их в bot_mapcfgpath (также определяется ниже в этом файле)
### common.j и blizzard.j нужны только для автоматического определения map_crc, вам они в принципе не нужны если ваш файл конфигурации содержит map_crc

bot_war3path = C:\Program Files\Warcraft III\
(прописывайте свой адресс к вару)

### Адресс который будет использовать GHost++ когда будет хостить игры (оставляем пустым для выставления значений по умолчанию)
### если вы не знаете что это такое просто оставляем пустым

bot_bindaddress =

### порт который будет использовать GHost++ для создания игр на сервере (должно быть отлично от admingame_port)

bot_hostport = 6113

### максимальное число одновременно созданных игр

bot_maxgames = 5

### командный триггер только внутри игры (battle.net командные триггеры описываются ниже)

bot_commandtrigger = !

### путь к папке где вы складируете файлы конфигурации карт (должен оканичиваться разделительной чертой)
### эта папка также может содержать common.j и blizzard.j (извлечённых из War3Patch.mpq)
### common.j и blizzard.j используются только для автоматического определения map_crc, вам в принципе не нужны эти файлы если ваш файл конфигурации карты содержит map_crc

bot_mapcfgpath = mapcfgs\

### путь к папке где вы складируете ващи сейвы (должен оканчиваться косой чертой)

bot_savegamepath = savegames\

### путь к папке где вы складируете файлы карт (должен оканчиваться косой чертой)
### GHost++ не требует этих файлов, но если они есть то бот сделает доступными их для скачивания и автоматически определить большинство параметров файла конфигурации карты
### GHost++ будет искать в [bot_mappath + map_localpath] для файла конфигурации карты (map_localpath настраивается внутри файла конфигурации карты)

bot_mappath = maps\

### сохранять реплеи после игры или нет?

bot_savereplays = 0

### путь к папке куда будет GHost++ сохранять реплеи (должен оканчиваться косой чертой)

bot_replaypath = replays\

### виртуальное имя бота используется в игровом лобби
### коды цветов определяются "|cFF" дальше идут 6 символов цвета в хекс коде RRGGBB формат ( 0000FF для синего)
### имя должно содержать максимум 15 включая код цвета, если вы превысите лимит, бот автоматом установит имя поумолчанию

bot_virtualhostname = |cFF4080C0GHost

### прятать игроков IP от других игроков или нет

bot_hideipaddresses = 0

### определяем нужна ли проверка spoofcheck (Проверка нейм спуфера)
### установив параметр в 0 вы отключите проверку
### spoofcheck должен быть включён если вы хотите чтобы GHost++ с какого сервера пришёл каждый игрок (используем !check команду для определения)
### также вы можете пройти проверку вручную (и на самом деле необходима для определения админов)

bot_spoofchecks = 1

### отображать сообщение об обновлении игры ?
### также может установлена для каждой игры через !refresh команду

bot_refreshmessages = 0

### автоматически блокировать игру если её владелец в неё входит?

bot_autolock = 0

### сохранять автоматически игру если игрок на грани разрыва?
### также может установлена для каждой игры через !autosave команду

bot_autosave = 0

### разрешить игрокам скачивать карту или нет?
### установив 0 для отключения загрузок
### установив 1 для включения загрузок
### установив 2 для включения определённых условий загрузки (админ должен использовать команду !download или !dl , для каждого игрока

bot_allowdownloads = 1

### нужно ли пинговать игроков когда они качают карту с бота?
### GHost++ всегда перестаёт пинговать игроков начавших загрузку карты
### эта опция определяет должен ли GHost++ прикратить пинговать *всех* если хотябы один игрок начал загрузку карты

bot_pingduringdownloads = 0

### максимальное число игроков которые могут загружать карту одновременно

bot_maxdownloaders = 3

### максимальная совокупная скорость с которой игроки могут загружать кату (в Kб/сек)

bot_maxdownloadspeed = 100

### использоапть LC стиль отображения пинга (делим актуальное значение на 0)

bot_lcpings = 1

### автоматически кик игрока если его пинг привысил

bot_autokickping = 400

### автоматически закрывать игру если оператор или зарезирвированый игрок (или admin) не заходили в неё определённое количество минут
### игры без админов которые превысили данный лимит автоматически стартуют

bot_lobbytimelimit = 10

### игровая задержка
### также может быть установлена для каждой игры через !latency команду (в пределах от 50 до максимума в 500)

bot_latency = 100

### максимальное число пакетов которое не дошло до игрока прежде чем появится лагскрин
### ниже 8.0 версии GHost++ не имел лагскрина и эта опция имела максимальное значения
### this can always be changed for a particular game with the !synclimit команду (в пределах от 10 до максимума в 10000)

bot_synclimit = 50

### возможно ли использование команды !votekick ?

bot_votekickallowed = 1

### процент голосов нужный для срабатывания votekick
### предпологается что игрок стартовавший Голосование проголосовал ДА и если он стартовал Голосование опять то предпологается что он проголосовал НЕТ
### формула для расчета количества необходимых голосов votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### это значит что он будет округлять нужное число голосов в высшую сторону
### если вы установите 100 это требует 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, и 11/12 голосов для результата
### если вы установите 90 это требует 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, и 10/12 голосов для результата
### если вы установите 80 это требует 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, и 9/12 голосов для результата
### если вы установите 70 это требует 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, и 8/12 голосов для результата
### если вы установите 60 это требует 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, и 7/12 голосов для результата

bot_votekickpercentage = 100

### the default map (the .cfg is added automatically)

bot_defaultmap = dota6.59

### MOTD файл
### первые 8 строчек этого файла будут отображены когда игрок зайдёт в игру
### если нету, будет использован MOTD по умолчанию

bot_motdfile = motd.txt

### gameloaded фаил
### первые 8 строчек этого файла будут отображены когда игра загрузится (после того когда будут отображены тайминги загрузки карты игроков)
bot_gameloadedfile = gameloaded.txt

### gameover фаил
### ервые 8 строчек этого файла будут отображены когда игра закончится
### работает если используется stats class - примечание: на данный момент используется только в DotA картах

bot_gameoverfile = gameover.txt

#############################
# КОНФИГУРАЦИЯ АДМИН ИГРЫ #
#############################

### создавать админ игру или нет (смотрим readme.txt для подробностей)

admingame_create = 0

### Порт на катором GHost++ будет создавать игру (должно бытть отлично от bot_hostport)

admingame_port = 6112

### пароль к админ игре

admingame_password = admin

##############################
# КОНФИГУРАЦИЯ БАЗЫ ДАННЫХ #
##############################

### тип базы данных ( на данный момент это значение игнорируется поскольку используется один тип БД)

db_type = sqlite3

### sqlite3 файл базы данных

db_sqlite3_file = ghost.dbs
############################
# BATTLE.NET КОНФИГУРАЦИЯ #
############################

### список battle.net серверов куда можно присоединиться
### 1.) useast.battle.net
### 2.) uswest.battle.net
### 3.) asia.battle.net
### 4.) europe.battle.net
### Примечание: каждый забаненый игрок привязывается к имени сервера на котором он был забанен
### и если вы измените название useast.battle.net на USEAST.BATTLE.NET забаненый игрок сможет присоединиться к игре, пока вы не измените значение обратно

bnet_server = 89.252.104.82
(внести этот ip)
### ваш Warcraft III: Reign of Chaos Набор ключей

bnet_cdkeyroc = REALCDKEYFFFFFFFFF5165FFFF
(ваш ключ)

### ваш Warcraft III: The Frozen Throne Набор ключей

bnet_cdkeytft = REALCDKEYFFFFFFFFF5165FFFF
(ваш ключ)

### имя пользователя на сервере
(зарегистрировать аккаут для бота и вписать сюда)

bnet_username = GameHost

### пароль на сервере

bnet_password = mypass

### канал куда будет заходить бот при успешном подключении к серверу

bnet_firstchannel = The Awesome Channel

### RooT Админ для данного сервера
(ваш аккаут на нашем сервере-BattleBear)

bnet_rootadmin = DotA_6or

### командный триггер для сервера

bnet_commandtrigger = !

### автоматически добавлять друзей в список зарезервированных ?

bnet_holdfriends = 1

### автоматически добавлять сокланов в список зарезервированных ?

bnet_holdclan = 1

### вам нужно редактировать эту секцию если вы хотите присоединиться к серверу PVPGN
### ваш PVPGN админ должен сообщить настройки
### для большинства серверов просто требуется установить bnet_custom_passwordhashtype = pvpgn

bnet_custom_war3version = 23
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =pvpgn

###
### пример конфигурации 2ого официального battle.net сервера
###

# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1

###
### пример конфигурации 3ого PvPGN сервера
###

# bnet3_server = server.eurobattle.net
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 23
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn

Вещи приведённые выше должны быть довольно понятны

Заходим к себе в игру через Battle.net (не через Локалку как обычно)
Сейчас простенько опишу как создать эмулятор, адаптер за мыкания на себя (чтобы вы и ваши друзья по локальной сети смогли заходить в вашу игру через батлу)

Пуск->Панель управления->Установка оборудования->Да, устройство уже подключено ->Добавление нового устройства->Установка оборудования, из выбранного списка вручную-> Сетевые платы -> Адаптер Microsoft замыкания на себя.

Далее идём в Пуск->Панель управления->Сетевые подключения

там ищем наш Адаптер, тыкаем на нём Свойства, далее устанавливаем Ваш реальный IP (Не внутренний типа 192.x.x.x а что то типа 90.x.x.x узнавать свой IP хз где). После установки IP жмём OK и радуемся жизни, теперь мы можем заходить в свои игры через Battle.net


Clan W3G Forever!!!
 
Space_RangerДата: Воскресенье, 11.07.2010, 19:29 | Сообщение # 16
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У меня же динамичный IP.

Все тоже выходит
[Mon Jul 12 00:10:35 2010] [TCPSOCKET] closed by remote host

 
Scorpio_w3gДата: Понедельник, 12.07.2010, 00:36 | Сообщение # 17
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Случайно акк не в бане ??
Попробуй другой акк


Clan W3G Forever!!!
 
Space_RangerДата: Понедельник, 12.07.2010, 08:01 | Сообщение # 18
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Попробовал другой. Сначала писал 6 раз logon failed. Теперь сново closed be remote host
 
Scorpio_w3gДата: Понедельник, 12.07.2010, 11:24 | Сообщение # 19
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logon failed с логином хз че

Clan W3G Forever!!!
 
Scorpio_w3gДата: Понедельник, 12.07.2010, 12:14 | Сообщение # 20
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Вот попробуй

Clan W3G Forever!!!
 
Space_RangerДата: Понедельник, 12.07.2010, 15:55 | Сообщение # 21
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Мне уже помогли ghostone++ Там есть очень удобная панель настройки для почти чайников, без скриптов. По моему кому лазил уже шкет. У него тоже не вышло) Ага я тоже хз че с логином. Он попробовал с моего компа свой логином зойти через бот неполучилось...
 
Scorpio_w3gДата: Понедельник, 12.07.2010, 17:50 | Сообщение # 22
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вот и я о том .

Clan W3G Forever!!!
 
Scorpio_w3gДата: Понедельник, 12.07.2010, 17:56 | Сообщение # 23
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почему я тебе не хотел ghostone? потому что когда я делал другим то они меня честно говоря заебывали))

Clan W3G Forever!!!
 
Space_RangerДата: Понедельник, 12.07.2010, 18:49 | Сообщение # 24
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ясно)
 
Scorpio_w3gДата: Понедельник, 12.07.2010, 19:12 | Сообщение # 25
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)) ну и хорощо)) ЖДем еще вопросов))

Clan W3G Forever!!!
 
Space_RangerДата: Четверг, 15.07.2010, 20:15 | Сообщение # 26
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Нашел причину почему не робит бот. Скачал себе гхостоне++

Вот от сюдого. Там все подробно написано. Ввел ip бнета настроил и т.п. В самом гхосте нажимаю Run W3 *заходит в варкрафт* нажимаю на Battle.net он не заходит. Потом выхожу захожу через w3l захожу в бнет все норма заходит. Повтарил еще пару раз так, тоже самое. Получается бот запускает типо варкрафт не через тот файл. А я не знаю как ему сказать через какой файл запускать. Там только директорию указывать

 
Scorpio_w3gДата: Четверг, 15.07.2010, 20:20 | Сообщение # 27
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там же все написано запускать от сюда сдеалть это и тд у меня пошла нормуль

Clan W3G Forever!!!
 
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